Patch Notes 2019/09

 

2019/09/30

Added an NPC in the Omen Casino (Warper In Prontera) that will sell you gear for Instance Points!

Added The Instance Point System! (each instance you do will award you points to your account that can be used to purchase gear in the Omen Casino!

Added a huge amount of palettes from kRO to the server files

Added the 2nd sprite for all classes to the server files

Added a new login background to the client

 

2019/09/28

Finished editing Item restriction descriptions, all 4,790 Items are now up to date and match their set restrictions.

Reworked the Webpage's "Players Online" Number no longer includes Autotraders and Shops, this can be seen by putting the cursor on the number at the top.

 

2019/09/27

Reworked the homunculus exp table

Added Omen Casino map in preparation of release

Added updates to website

Homunculus & Mercenary AI has been added to the game

Just type /hoai or /merai to activate our custom AI which will autoattack, cast skills (offensive and buffs) by itself in a 12 yard radius and also defend the player by top priority.

All of these settings can of course be changed in AI/UserAI/CONFIG.Lua and AI/UserAI/CONFIG_MERC.Lua as well as AI/SlimAI/CONFIG.Lua and AI/SlimAI/CONFIG_MERC.Lua

 

2019/09/26

Updated & Corrected the following item descriptions and effects.

 Pecopeco Hairband
A hairband with PecoPeco wings that lends you a PecoPeco's speed.
________________________
Reduces after attack delay by 5%.
________________________
Reduces variable cast time of all skills by 5%.
________________________
Increases movement speed.
________________________


________________________
Type: Headgear
Defense: 6
Position: Upper
Weight: 0
Refinable: No
________________________
Requirement: None 
- Fixed the description to match its effect

 Rideword Hat [1]A hat designed to mimic the look of a terrible magic book which attacks people.
________________________
5% chance to absorb 8% physical damage inflicted into HP.
________________________
1% chance to absorb 4% physical damage inflicted into SP.
________________________
The amounts absorbed are doubled when the hat is at least +9
________________________
Drains 10 HP every 5 seconds while equipped.
________________________
Type: Headgear
Defense: 3
Position: Upper
Weight: 30
Refinable: Yes
________________________
Requirement:
Base level 40
All classes except Novice 
- Fixed the description to match its effect

 Spiritual Shadow WeaponA pair of gloves that can draw the wearer's potential ability.
________________________
Increases SP regen by 5%.
________________________
Refine Level +7:
Increases SP regen by 5%.
________________________
Spiritual Shadow set
Spiritual Shadow Weapon
Spiritual Shadow Earring
Spiritual Shadow Pendant
1% chance to absorb 1% physical damage infllicted on target into SP.
Additional 1% SP stolen per Physical DMG for every 10 upgrade levels in total.

________________________
Type: Shadow Weapon
Refinable: Yes
________________________
Requirement: None 
- Fixed the effect and the description

 Spiritual Shadow EarringA sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
________________________
MaxSP +50
________________________
Refine Level +7:
MaxSP +1%
________________________
Spiritual Shadow set
Spiritual Shadow Weapon
Spiritual Shadow Earring
Spiritual Shadow Pendant
1% chance to absorb 1% physical damage infllicted on target into SP.
Additional 1% SP stolen per Physical DMG for every 10 upgrade levels in total.

________________________
Type: Shadow Earring
Refinable: Yes
________________________
Requirement: None 
- Fixed the effect and the description

 Spiritual Shadow PendantA sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
________________________
MaxSP +1%
________________________
Refine Level +7:
MaxSP +1%
________________________
Spiritual Shadow set
Spiritual Shadow Weapon
Spiritual Shadow Earring
Spiritual Shadow Pendant
1% chance to absorb 1% physical damage infllicted on target into SP.
Additional 1% SP stolen per Physical DMG for every 10 upgrade levels in total.

________________________
Type: Shadow Pendant
Refinable: Yes
________________________
Requirement: None 
- Fixed the effect and the description

 Enriched EluniumUsing this ore increases chance of success by 10% but does not prevent breakage upon failure.
This item can be used by Hollgrehennprt_in,63,60,0,100,0,0
Obtained by either exchanging 15x Elunium with Dietrichprt_in,63,69,0,100,0,0 Or through the Ishop

Weight: 1 
- Is now Tradable

 Enriched OrideconUsing this ore increases chance of success by 10% but does not prevent breakage upon failure.
This item can be used by Hollgrehennprt_in,63,60,0,100,0,0
Obtained by either exchanging 15x Oridecon with Dietrichprt_in,63,69,0,100,0,0 Or through the Ishop

Weight: 1 
- Is now Tradable

Added list of monsters that drop the item on the webpage when looking at an item.

Added VIP Timer to the webpage when logged in - It now shows the expiration date.

Re-arranged a few things on the webpage.

End of Event : Double Drop

New Event : Double EXP & No Level Penalty & No Death Penalty

 

2019/09/24

Fixed the Hunter quest

Changed required item from  Claw of Desert WolfA claw pried from a Desert Wolf's paw.

Type: Collectible
Weight: 1 
to   Wolf ClawA claw severed from a wolf's paw.

Type: Collectible
Weight: 1 

Changed required item from  White HerbA valuable medicinal herb which greatly heals wounds.

Type: Restorative
Heal: 75 ~ 115 HP
Weight: 7 
to  Red HerbA weak medicinal herb which heals wounds.

Type: Restorative
Heal: 18 ~ 28 HP
Weight: 3 

Fixed a few issues with the Attendance System Rewards, All Rewards can be placed in the Storage.

Fixed Item Descriptions on the Webpage.

Names are now Clickable in the Database instead of just the ID's

Removed clutter and rows that served no purpose.

Did some CSS changes on the Webpage.

Continued translating and fixing item descriptions.

 

2019/09/23

Re-worked and Re-enabled the Attendance System

 

2019/09/22

Temporarily disabled Daily award system due to re-designing it, i wanted to give more than 1 item per day and the system will not allow this so i will rework it as fast as i can and then enable it again, its all for the good of the server long term / James

 Luxurious KeycardA fancy, rainbow colored key that enables access to Kyel Hyre's Factory and Laboratory.  Can now be Traded  - Kiel Hyre Quest

 Ring of the Ancient Wise KingA ring imitating the legendary ring of the Ancient Wise King who used to communicate with animals.
Rune-Midgart's Magical Power, Schwarzwalt's technology and Arunafeltz's linguistic ability are put together in this ring.
________________________
By equipping this ring, you can communicate with the people of Ash Vacuum.
________________________
MaxHP +50
MaxSP +20
________________________
Type: Accessory
Weight: 10
________________________
Requirement: None 
Can now be Traded - New world language Quest

 The SignA captivatingly beautiful artifact rewarded by the gods to a chosen warrior.
However, it seems to be more than just a voucher that grants entrance into Valhalla...
________________________
MATK +5%
Increases physical attack by 5%.
________________________
Type: Accessory
Weight: 0
________________________
Requirement: None 
Can now be Traded - Geffenia Opening Quest

 GusliThis musical instrument that came from a myterious aged man. It sounds very beautiful.
________________________
Type: Accessory
Weight: 10
________________________
Requirement: None 
Can now be Traded - Moscovia Dungeon Quest

 Part of a ReportLooks like a part of the expedition's report. Some parts are destroyed and wrinkled and can hardly be recognized.

Weight: 0 
Can now be Traded - Report from the New world - Nidhoggr Shadow Quest.

 Expedition ReportThe first report of the expedition with the Commander's seal.
The report records all the information related to ecological environment, situations of the species and the expedition in another world.

Weight: 0 
Can now be Traded - Report from the New world - Nidhoggr Shadow Quest.

 Expedition Report Vol1Expedition Report Vol.1, sorted by Abidal.
The information on the expedition's settlement and occupation are all written in here.

Weight: 0 
Can now be Traded - Report from the New world - Nidhoggr Shadow Quest.

 Expedition Report Vol2Expedition Report Vol.2 which reports the dimensional gorge and the traces of Satan Morocc.

Weight: 0 
Can now be Traded - Report from the New world - Nidhoggr Shadow Quest.

 Expedition Report Vol3Expedition Report Vol.3 which reports the ecological environment and the species.

Weight: 0 
Can now be Traded - Report from the New world - Nidhoggr Shadow Quest.

 Expedition Report Vol4Expedition Report Vol.4 which reports the internal situation of the expedition and the investigation.
It also introduces the future plans.

Weight: 0 
Can now be Traded - Report from the New world - Nidhoggr Shadow Quest.

 Delicious StemQuite primitive form of plant stem.
It feels warm inside it.
Very popular because of its taste!

Type: Collectible
Weight: 0 
Can now be Traded - Dimensional Travel Quest

 Burning Bug ShellA very hot insect shell.
Very popular because it can be a subtitute for heating pad, you will never feel cold.

Type: Collectible
Weight: 0 
Can now be Traded - Dimensional Travel Quest

 Mora CoinA small coin with a polished surface. It is used for many purposes in the Village of Mora.

Type: Valuable
Weight: 0 
Can now be Traded - Mora Village - Daily Quests.

 Prize MedalA medal crafted from a rare and mysterious metal that can only be found in Hugel.  Can now be Traded - Hugel Mini-game currency

 Silvervine FruitSunkissed Silvervine Fruit. Humans think that it is normal and tastes bad but it is valuable in Malangdo.
Use these as currency to exchange for access to memorial dungeons and to exchange for enchanting A-E grade coins with the Special Vending Machine and Coin Exchanger in Malangdo.

Type: Quest
Weight: 0 
Can now be Traded - Malangdo Enchanting

 Thanks Invest TicketA ticket that can be exchanged for various goods.
Thanks Ticket Vending Machinemalangdo,215,119,0,100,0,0
Weight: 1 
Can now be Traded - Investment System Castles

 Cat Hand Investment CertificateA certificate given by the cats paw merchants to invest in certain perks.
Weight: 1 
Can now be Traded - Investment System Castles

 Geffen Magic Tournament CoinThis coin, given to the participants of the Geffen Magic Tournament, can be exchanged for prizes.

Type: Valuable
Weight: 0 
Can now be Traded - Currency for Gefffen M. Tournament Gear & Enchants

 Dark PieceA bead that keeps the dusk and the darkness inside. It feels like you could look beyond the universe through it, if you were to look closely.

Weight: 1 
Can now be Traded - 10%+ Server EXP for 1h , obtained from doing Temple Of The Demon God

 Nosiege RunestoneCasts \Refresh\, removing all abnormal states and debuffs and prevents any abnormal state or debuff effects for 30 seconds.
Recover 25% HP and can be used while stunned, frozen or deep sleep.
Must wait 5 minutes to reuse.
Maximum carrying amount: 10

Type: Runestone
Weight: 10 
Can now be Traded - Rune Knight Rune

 Rhydo RunestoneCasts \Crushing Strike\, destroying equipped weapons while drawing out all of its power to strike a strong blow to your target.
Must wait 1 minute to reuse.
Maximum carrying amount: 10

Type: Runestone
Weight: 10 
Can now be Traded - Rune Knight Rune

 Verkana RunestoneCasts \Millennium Shield\, randomly summoning 2~4 magic shields.
This shield has the same DEF and MDEF as the person casting and has 1000 HP.
Must wait 1 minute and 30 seconds before reusing.
Maximum carrying amount: 10

Type: Runestone
Weight: 10 
Can now be Traded - Rune Knight Rune

 Isia RunestoneCasts \Vitality Activation\, maximizing your health for one minute. HP recovery potion effect increases one and half times.
But, it generates instability of mind so SP does not naturally recover while active and the effect of SP recovery potion decreases to half.
Waiting time for reuse: None.
Maximum carrying amount: 2

Type: Runestone
Weight: 10 
Can now be Traded - Rune Knight Rune

 Asir RunestoneCasts \Fighting Spirit\, increasing ATK of the user and members of a party that the user belongs to.
The caster gets 7 times increase of ATK as much as the number of the party and the members of the party get a 25% increase of ATK the caster received.
Also, the player gets a little increased Attack Strength effect. This effect is better when Rune Mastery level is higher.
Waiting time for reuse: None.
Maximum carrying amount: 20

Type: Runestone
Weight: 10 
Can now be Traded - Rune Knight Rune

 Urj RunestoneCasts \Abundance\, recovering 60 SP for every 10 seconds for 3 minutes.
Waiting time for reuse: None.
Maximum carrying amount: 5

Type: Runestone
Weight: 10 
Can now be Traded - Rune Knight Rune

 Turisus RunestoneCasts \Giant Growth\, heightening power and attack strength tremendously.
STR increases by 30 for 4 minutes. Has a chance to hit an enemy for 3 times the damage while melee attacking and has a chance of destroying the target's weapon.
Waiting time for reuse: None.
Maximum carrying amount: 10

Type: Runestone
Weight: 10 
Can now be Traded - Rune Knight Rune

 Pertz RunestoneCasts \Storm Blast\, momentarily discharging a destructible power from the Rune Stone.
Generates a 7 x 7 shockwave around yourself and damages all targets and causes knockback effect.
Waiting time for reuse: None.
Maximum carrying amount: 10

Type: Runestone
Weight: 10 
Can now be Traded - Rune Knight Rune

 Hagalas RunestoneCasts \Stonehard Skin\, changing your skin into a solid shell for 3 minutes. Has a chance of destroying weapons of attacking enemies.
Consumes 25% of your HP and this skin possesses the same amount of HP consumed.
It disappears when all the HP is consumed.
For monsters, it decreases 25% of ATK for 10 seconds at a fixed rate.
This skill cannot be used for a Boss monsters.
No waiting time for reuse.
Maximum carrying amount: 10

Type: Runestone
Weight: 10 
Can now be Traded - Rune Knight Rune

All Levels & Types of Mercenary Contracts Can now be Traded

 

 Bravery BadgeA badge that is provided to warriors who have brought great honor from the Battlefield.

Weight: 0 
Can now be traded

 Valor BadgeA badge that is provided to warriors who have brought great honor from the Battlefield.

Weight: 0 
Can now be traded

 War BadgeA badge indicating that the wearer is currently participated in the war. It was taken off from a failure of the battle.  Can now be traded

 

 Tasty Pink RationFoodstuffs prepared for urgent situations. Don't eat too fast, you might choke on it.

Type: Stat booster
Effect: ATK +10
Duration: 10 minutes
Weight: 7 
Can now be traded

 Tasty White RationFoodstuffs prepared for urgent situations. Don't eat too fast, you might choke on it.

Type: Supportive
Effect: MATK +10
Duration: 10 minutes
Weight: 7 
Can now be traded

 Military Ration AMeal Ready to Eat. Improved Ration A, which is convenient for a busy life. Don't be so sure about the taste.

Type: Restorative
Heal: 5% HP
Weight: 7 
Can now be traded

 Military Ration BMeal Ready to Eat. Improved Ration B, which is convenient for a busy life. Don't be so sure about the taste.

Type: Stat booster
Effect: HIT +33
Duration: 10 minutes
Weight: 7 
Can now be traded

 Military Ration CMeal Ready to Eat. Improved Ration C, which is convenient for a busy life. Don't be so sure about the taste.

Type: Stat booster
Effect: Flee +33
Duration: 10 minutes
Weight: 7 
Can now be traded

 

 Assassin Robe [1]If you desire to move more quickly, this might help. It gives off multiple effects when compounded as a set.
________________________
MaxHP +150
MDEF +2
________________________
Reduces damage taken from Demihuman monsters by 2%.
________________________
When combined with Battle Greaves and Captain's Manteau:
AGI +3
MaxHP +12%
Critical +5
Reduces after attack delay by 5%.
Increases damage taken from non-Demihuman monsters by 300%.
Adds a chance of restoring 3,000 HP per second for 10 seconds when receiving physical attack.
________________________
Type: Armor
Defense: 41
Weight: 0
Refinable: Yes
Can be enchanted by:
Apprentice Craftsmanprontera,165,60,0,100,0,0
________________________
Requirement:
Base level 80
Thief and Ninja 
Can now be traded

 Assaulter Plate [1]Designed for brave warriors who face enemies at the forefront.
It gives off multiple effects when compounded as a set.
________________________
MaxHP +150
MDEF +2
________________________
Reduces damage taken from Demihuman monsters by 2%.
________________________
When combined with Battle Greaves and Captain's Manteau:
VIT +3
MaxHP +12%
Increases damage taken from all non-Demihuman monsters by 300%.
Increases restoration gained from Healing skills and Restorative items by 10%.
Adds a chance of restoring 6,000 HP per second for 10 seconds when receiving physical attack.
________________________
Type: Armor
Defense: 57
Weight: 0
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman, Merchant, Taekwon Boy/Girl and Star Gladiator 
Can now be traded

 Elite Archer Suit [1]If you desire to become an accurate and efficient warrior in battle, this might help.
It gives off multiple effects when compounded as a set.
________________________
MaxHP +150
MDEF +2
________________________
Reduces damage taken from Demihuman monsters by 2%.
________________________
When combined with Combat Boots and Commander's Manteau:
DEX +3
MaxHP +12%
Reduces damage taken from ranged physical attack by 10%.
Reduces cast delay by 25%.
Increases damage taken from all non-Demihuman monsters by 300%.
________________________
Type: Armor
Defense: 35
Weight: 0
Refinable: Yes
Can be enchanted by:
Apprentice Craftsmanprontera,165,60,0,100,0,0
________________________
Requirement:
Base level 80
Archer 
Can now be traded

 Elite Engineer Armor [1]Designed to be used by outstanding warriors who have remarkable attack skills. It gives off multiple effects when compounded as a set.
________________________
MaxHP +150
MDEF +2
________________________
Reduces damage taken from Demihuman monsters by 2%.
________________________
When combined with Battle Greaves and Captain's Manteau:
STR +3
MaxHP +12%
Increases damage of Mammonite by 20%.
Increases restoration gained from Heal and Potion Pitcher by 10%.
Increases damage taken from non-Demihuman monsters by 300%.
________________________
Indestructible in battle
________________________
Type: Armor
Defense: 50
Weight: 0
Refinable: Yes
Can be enchanted by:
Apprentice Craftsmanprontera,165,60,0,100,0,0
________________________
Requirement:
Base level 80
Merchant 
Can now be traded

 Elite Shooter Suit [1]If you are a true Gunslinger, you might want this suit! It gives off multiple effects when compounded as a set.
________________________
MaxHP +150
MDEF +2
________________________
Reduces damage taken from Demihuman monsters by 2%.
________________________
When combined with Battle Boots and Sheriff's Manteau:
DEX +3
MaxHP +12%
Reduces damage taken from ranged physical attack by 10%.
Reduces cast delay by 25%.
Increases damage taken from all non-Demihuman monsters by 300%.
________________________
Type: Armor
Defense: 25
Weight: 0
Refinable: Yes
Can be enchanted by:
Apprentice Craftsmanprontera,165,60,0,100,0,0
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Medic's Robe [1]Designed to be used by responsible warriors who take charge of the survival of the guild or party.
It gives off multiple effects when compounded as a set.
________________________
MaxHP +150
MDEF +2
________________________
Reduces damage taken from Demihuman monsters by 2%.
________________________
When combined with Combat Boots and Commander's Manteau:
INT +3
MaxHP +12%
Reduces Holy Light Variable Cast Time by 50%.
Increases damage taken from non-Demihuman monsters by 300%.
Increases Healing skills by 6%.
Adds a chance of enchanting Armor with Ghost element for 10 seconds when receiving physical attack.
________________________
Type: Armor
Defense: 25
Weight: 0
Refinable: Yes
Can be enchanted by:
Apprentice Craftsmanprontera,165,60,0,100,0,0
________________________
Requirement:
Base level 80
Acolyte 
Can now be traded

 Warlock's Battle Robe [1]A Battle Robe that helps increase the possibility of survival. It gives off multiple effects when compounded as a set.
________________________
MaxHP +150
MDEF +2
________________________
Reduces damage taken from Demihuman monsters by 2%.
________________________
When combined with Combat Boots and Commander's Manteau:
INT +3
MaxHP +12%
Increases resistance against Stun by 20%.
Increases damage taken from non-Demihuman monsters by 300%.
Adds a chance of enchanting Armor with Ghost element for 10 seconds when receiving physical attack.
________________________
Type: Armor
Defense: 36
Weight: 0
Refinable: Yes
Can be enchanted by:
Apprentice Craftsmanprontera,165,60,0,100,0,0
________________________
Requirement:
Base level 80
Mage and Soul Linker classes 
Can now be traded

 Captain's Manteau [1]A dignified, splendid Manteau that is provided to any warrior who brings great honor from the battlefield.
________________________
MaxHP +50
MDEF +1
________________________
Reduces damage taken from Demihuman monsters by 1%.
________________________
Type: Garment
Defense: 28
Weight: 0
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman, Merchant, Thief Classes, Ninja, Taekwon Boy/Girl and Star Gladiator 
Can now be traded

 Commander's Manteau [1]A Manteau that is provided to any superior commander who has the outstanding ability to support their base.
________________________
MaxHP +50
MDEF +1
________________________
Reduces damage taken from Demihuman monsters by 1%.
________________________
Type: Garment
Defense: 20
Weight: 0
Refinable: Yes
________________________
Requirement:
Base level 80
Mage, Acolyte, Archer, Soul Linker 
Can now be traded

 Sheriff's Manteau [1]A Manteau imbued with tension and the mysterious spirit of desolate wilderness.
________________________
MaxHP +50
MDEF +1
________________________
Reduces damage taken from Demihuman monsters by 1%.
________________________
Type: Garment
Defense: 20
Weight: 0
Refinable: Yes
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Battle Boots [1]They don't look any different than other boots, but they are designed exclusively for Gunslingers.
________________________
MaxHP +100
MDEF +1
________________________
Reduces damage taken from Demihuman monsters by 1%.
________________________
Type: Footgear
Defense: 9
Weight: 0
Refinable: Yes
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Battle Greaves [1]A greaves that optimizes the quality of one's ability for battle.
________________________
MaxHP +100
MDEF +1
________________________
Reduces damage taken from Demihuman monsters by 1%.
________________________
Type: Footgear
Defense: 15
Weight: 0
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman, Merchant, Thief Classes, Ninja, Taekwon Boy/Girl and Star Gladiator 
Can now be traded

 Combat Boots [1]A pair of shoes that are comfortable and solidly made for battle.
________________________
MaxHP +100
MDEF +1
________________________
Reduces damage taken from Demihuman monsters by 1%.
________________________
Type: Footgear
Defense: 9
Weight: 0
Refinable: Yes
________________________
Requirement:
Base level 80
Mage, Acolyte, Archer, Soul Linker 
Can now be traded

 Sheriff BadgeA badge rewarded to honorable warriors.
________________________
MaxHP +300
MaxSP +80
MATK +5%
DEF +1
Critical +10
Increases physical attack by 5%.
________________________
Random chance to inflict Blind status when dealing ranged physical attacks.
________________________
Type: Accessory
Weight: 0
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Medal of HonorA medal rewarded to honorable warriors.
________________________
MaxHP +500
MaxSP +50
MATK +5%
DEF +1
Increases physical attack by 5%.
Reduces after attack delay by 10%.
________________________
Random chance to inflict Curse status on target when dealing physical attack.
________________________
Type: Accessory
Weight: 0
________________________
Requirement:
Base level 70
Merchant 
Can now be traded

 Medal of HonorA medal rewarded to honorable warriors.
________________________
MaxHP +300
MaxSP +80
MATK +5%
DEF +1
Critical +10
Increases physical attack by 5%.
________________________
Random chance to inflict Blind status on target when dealing physical attack.
________________________
Type: Accessory
Weight: 0
________________________
Requirement:
Base level 70
Archer Classes 
Can now be traded

 Medal of HonorA medal rewarded to honorable warriors.
________________________
MaxHP +600
MATK +5%
DEF +1
MDEF +6
Increases physical attack by 5%.
________________________
Random chance to inflict Stone Curse status on target when dealing physical attack.
________________________
Type: Accessory
Weight: 0
________________________
Requirement:
Base level 70
Mage and Soul Linker classes 
Can now be traded

 Medal of HonorA medal rewarded to honorable warriors.
________________________
MaxHP +600
MATK +5%
DEF +1
MDEF +6
Increases physical attack by 5%.
________________________
Random chance to inflict Silence status on target when dealing physical attack.
________________________
Type: Accessory
Weight: 0
________________________
Requirement:
Base level 70
Acolyte 
Can now be traded

 Medal of HonorA medal rewarded to honorable warriors.
________________________
MaxHP +300
MaxSP +80
MATK +5%
Flee +10
DEF +1
Increases physical attack by 5%.
________________________
Random chance to inflict Poison status on target when dealing physical attack.
________________________
Type: Accessory
Weight: 0
________________________
Requirement:
Base level 70
Thief and Ninja 
Can now be traded

 Medal of HonorA medal rewarded to honorable warriors.
________________________
MaxHP +500
MaxSP +50
MATK +5%
HIT +10
DEF +1
Increases physical attack by 5%.
________________________
Random chance to inflict Stun status on target when dealing physical attack.
________________________
Type: Accessory
Weight: 0
________________________
Requirement:
Base level 70
Swordman and Star Gladiator 
Can now be traded

 

 Brave Assaulter's KatzbalgerA Two-Handed Sword made to rush at the enemy's position, especially designed for battles against Demihuman.
________________________
STR +2
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Increases physical damage inflicted on Demihuman monsters by 55%.
________________________
Indestructible in battle
________________________
Type: Two-Handed Sword
Attack: 200
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman classes 
Can now be traded

 Brave Carnage KatarA particularly modified Katar created for battles against Demihuman. It makes for a battlefield full of blood and terrible crimes if equipped by a Master Assassin.
________________________
STR +1
DEX +1
LUK +1
________________________
Increases physical damage inflicted on Demihuman monsters by 70%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Indestructible in battle
________________________
Type: Katar
Attack: 130
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Assassin classes 
Can now be traded

 Brave Insane Battle AxeA terrifying Two-Handed axe that is said to stimulate the nerves in order to kill Demihuman, once it's in the wearer's hands.
________________________
STR +3
________________________
Increases physical damage inflicted on Demihuman monsters by 55%.
________________________
Random chance to destroy target's armor for 3 seconds when dealing physical attack.
________________________
Indestructible in battle
________________________
Type: Two-Handed Axe
Attack: 200
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman and Merchant 
Can now be traded

 Brave Battlefield Morning StarA deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor.
It is especially designed for battles against Demihuman.
________________________
STR +1, DEX +1
________________________
Increases physical damage inflicted on Demihuman monsters by 75%.
________________________
Random chance to inflict Stun status for 6 seconds when dealing melee physical attacls.
________________________
Indestructible in battle
________________________
Type: Mace
Attack: 105
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Novice, Swordman, Merchant, Acolyte 
Can now be traded

 Brave Battle Strategy BookA battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists.
________________________
STR +2
INT +1
MATK +90
________________________
Increases physical damage inflicted on Demihuman monsters by 75%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Indestructible in battle
________________________
Type: Book
Attack: 90
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Priest, Sage and Star Gladiator 
Can now be traded

 Brave Battle CrossbowA Crossbow that has been designed to deal more damage to Demihuman monsters.
________________________
DEX +2, INT +10
________________________
Increases physical damage inflicted on Demihuman monsters by 55%.
________________________
Indestructible in battle
________________________
Type: Bow
Attack: 100
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Thief and Archer 
Can now be traded

 Brave Battle FistBattle Gloves used by combatants in the field of battle. Its wearer is never exhausted because it brings unlimited power once worn.
________________________
STR +2, INT +1
________________________
Increases physical damage inflicted on Demihuman monsters by 95%.
________________________
Reduces Asura Strike casting time by 25%.
________________________
When attacking and weapon awakening in consistent probability,
Has a chance of negating Asura Strike Variable Cast Time by 100% for 6 secs.
________________________
Indestructible in battle
________________________
Type: Knuckle
Attack: 30
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Priest and Monk classes 
Can now be traded

 Brave Battlefield GuitarA guitar which was created to encourage armies amidst battle.
It looks useful for battles against Demihuman.
________________________
DEX +2
________________________
Increases physical damage inflicted on Demihuman monsters by 95%.
________________________
Increases damage of Arrow Vulcan by 20%.
________________________
Indestructible in battle
________________________
Type: Musical Instrument
Attack: 50
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Bard classes 
Can now be traded

 Brave Battle LariatAn especially made whip for battling against Demihuman; this whip is strong enough to cut their flesh.
________________________
DEX +2
________________________
Increases physical damage inflicted on Demihuman monsters by 95%.
________________________
Increases damage of Arrow Vulcan by 20%.
________________________
Indestructible in battle
________________________
Type: Whip
Attack: 50
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Dancer classes 
Can now be traded

 Brave Assassin's DamascusA dagger especially used for assassinations such as killing Demihuman.
________________________
STR +1, AGI +1
________________________
Increases physical damage inflicted on Demihuman monsters by 75%.
________________________
Pierces 20% physical defense of Demihuman monsters.
________________________
When equipped by Ninja or Rogue classes:
MATK +90
________________________
Indestructible in battle
________________________
Type: Dagger
Attack: 120
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja 
Can now be traded

 Brave Huuma Front ShurikenHuuma Shuriken that holds great strength and brings extraordinary power in battles against Demihuman.
________________________
STR +2
DEX +1
________________________
Increases physical attacks inflicted on Demihuman monsters by 95%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Indestructible in battle
________________________
Type: Huuma Shuriken
Attack: 55
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Ninja 
Can now be traded

 Brave Gladiator's BladeA sword favored by gladiators, it is especially designed for battles against Demihuman.
________________________
STR +1
DEX +1
MATK +74
________________________
Increases physical damage inflicted on Demihuman monsters by 75%.
________________________
Indestructible in battle
________________________
Type: One-Handed Sword
Attack: 115
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Novice, Swordman, Merchant and Thief classes 
Can now be traded

 Assaulter SpearA special spear made for charging at the enemy's position. It is especially designed for battles against Demihuman.
________________________
STR +2
________________________
Increases physical damage inflicted on Demihuman monsters by 95%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
When equipped by Crusader classes:
Reduces after attack delay by 20%.
________________________
Indestructible in battle
________________________
Type: One-Handed Spear
Attack: 60
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman classes 
Can now be traded

 Soldier Gatling GunA specialized Gatling Gun made for battles against Demihuman; occasionally, it shoots high-powered bullets.
________________________
DEX +2
________________________
Increases physical damage inflicted on Demihuman monsters by 35%.
________________________
Pierces physical defense from Demihuman monsters by 20%.
________________________
Has a chance of adding 80 ATK for 6 seconds,
but due to the recoil will drain 120 HP every second.
________________________
Indestructible in battle
________________________
Type: Gatling Gun
Attack: 80
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Soldier RevolverA revolver made for short and medium ranged battles against Demihuman.
It seems to be capable of doing damage even through a bulletproof vest.
________________________
DEX +2
HIT -10
________________________
Increases physical damage inflicted on Demihuman monsters by 55%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Random chance to reduce after attack delay by 100% for 3 sec when dealing physical attack.
________________________
Indestructible in battle
________________________
Type: Revolver
Attack: 70
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Strong Recovery WandA rod that is intended to heal people during battle.
It provides special treatment to serious wounds.
________________________
MATK +125
________________________
Increases Healing skills by 14%.
________________________
Restores 5 SP every 10 sec.
________________________
Indestructible in battle
________________________
Type: One-Handed Staff
Attack: 70
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Mage, Acolyte and Soul Linker 
Can now be traded

 Warlock's Magic WandA rod that has been modified for brave magicians who face enemies in battle.
It is especially designed for battles against Demihuman.
________________________
INT +4, DEX +3
MATK +125
________________________
Pierces magical defense of Demihuman monsters by 25%.
________________________
Random chance to inflict Stun status when dealing magical attack.
________________________
Indestructible in battle
________________________
Type: One-Handed Staff
Attack: 70
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Mage, Acolyte and Soul Linker 
Can now be traded

 

 Valorous Assaulter's KatzbalgerA Two-Handed Sword made to rush at the enemy's position, especially designed for battles against Demihuman.
________________________
Critical +20
________________________
Increases critical hit damage by 20%.
________________________
Increases physical damage inflicted on Demihuman monsters by 55%.
________________________
Indestructible in battle
________________________
Type: Two-Handed Sword
Attack: 200
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman classes 
Can now be traded

 Valorous Carnage KatarA particularly modified Katar created for battles against Demihuman. It can be used for terrible crimes if equipped by a Master Assassin.
________________________
STR +1
DEX +1
LUK +1
Reduces after attack delay by 5%.
________________________
Increases physical damage inflicted on Demihuman monsters by 70%.
________________________
Increases critical hit damage by 20%.
________________________
Indestructible in battle
________________________
Type: Katar
Attack: 130
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Assassin classes 
Can now be traded

 Valorous Insane Battle AxeA terrifying Two-Handed axe that is said to stimulate the nerves in order to kill Demihuman, once it's in the wearer's hands.
________________________
STR +3
________________________
Increases physical damage inflicted on Demihuman monsters by 55%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Indestructible in battle
________________________
Type: Two-Handed Axe
Attack: 200
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman and Merchant 
Can now be traded

 Valorous Battlefield Morning StarA deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor.
It is especially designed for battles against Demihuman.
________________________
STR +1, DEX +1
________________________
Increases physical damage inflicted onDemihuman monsters by 75%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Indestructible in battle
________________________
Type: Mace
Attack: 105
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Novice, Swordman, Merchant, Acolyte 
Can now be traded

 Valorous Battle Strategy BookA battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists.
________________________
STR +1, INT +2
MATK +125
________________________
Pierces magical defense of Demihuman monsters by 25%.
________________________
Indestructible in battle
________________________
Type: Book
Attack: 90
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Priest, Sage and Star Gladiator 
Can now be traded

 Valorous Battle CrossbowA Crossbow that has been designed to deal more damage to Demihuman monsters.
________________________
DEX +2
________________________
Increases physical damage inflicted on Demihuman monsters by 55%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Indestructible in battle
________________________
Type: Bow
Attack: 100
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Thief and Archer 
Can now be traded

 Valorous Battle FistBattle Gloves used by combatants in the field of battle. Its wearer is never exhausted because it brings unlimited power once worn.
________________________
STR +2, AGI +1
________________________
Increases physical damage inflicted on Demihuman monsters by 95%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Each physical attack adds the chance of auto casting Dangerous Soul Collect skill.
________________________
Indestructible in battle
________________________
Type: Knuckle
Attack: 30
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Priest and Monk classes 
Can now be traded

 Valorous Battlefield GuitarA guitar which was created to encourage armies amidst battle.
It looks useful for battles against Demihuman.
________________________
DEX +2
________________________
Increases physical damage inflicted on Demihuman monsters by 95%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Indestructible in battle
________________________
Type: Musical Instrument
Attack: 50
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Bard classes 
Can now be traded

 Valorous Battle LariatAn especially made whip for battling against Demihuman; this whip is strong enough to cut their flesh.
________________________
DEX +2
________________________
Increases physical damage inflicted on Demihuman monsters by 95%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Indestructible in battle
________________________
Type: Whip
Attack: 50
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Dancer classes 
Can now be traded

 Valorous Assassin's DamascusA dagger especially used for assassinations such as killing Demihuman.
________________________
STR +1, AGI +1
________________________
Increases physical damage inflicted on Demihuman monsters by 75%.
________________________
Has a chance of enchanting compounded weapons with the Investigate skill effect for 6 sec. when attacking.
________________________
When equipped by Ninja or Rogue classes:
MATK +90
________________________
Indestructible in battle
________________________
Type: Dagger
Attack: 120
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja 
Can now be traded

 Valorous Huuma Front ShurikenHuuma Shuriken that holds great strength and brings extraordinary power in battles against Demihuman.
________________________
STR +2
DEX +1
________________________
Increases physical damage inflicted on Demihuman monsters by 95%.
________________________
Has a chance of increasing Attack Strength to Throw Huuma Shuriken and Killing Stroke by 100% for 10 seconds.
________________________
Indestructible in battle
________________________
Type: Huuma Shuriken
Attack: 55
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Ninja 
Can now be traded

 Valorous Gladiator's BladeA sword favored by gladiators, it is especially designed for battles against Demihuman.
________________________
STR +1
DEX +1
________________________
Increases physical damage inflicted on Demihuman monsters by 75%.
________________________
Pierces physical defense from Demihuman monsters by 20%.
________________________
Indestructible in battle
________________________
Type: One-Handed Sword
Attack: 115
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Novice, Swordman, Merchant and Thief classes 
Can now be traded

 Assaulter LanceA Two-Handed Spear made to rush at the enemy's position, especially designed for battles against Demihuman.
________________________
STR +2
________________________
Increases physical damage inflicted on Demihuman monsters by 25%.
________________________
Pierces physical defense of Demihuman monsters by 100%.
________________________
Indestructible in battle
________________________
Type: Two-Handed Spear
Attack: 160
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman classes 
Can now be traded

 Speedy Recovery WandA Rod that is intended to heal people during battle.
It has been optimized to heal more rapidly.
________________________
INT +3
DEX +2
MATK +125
________________________
Reduces after skill delay by 15%.
________________________
Restores 5 SP every 10 sec.
________________________
Indestructible in battle
________________________
Type: One-Handed Staff
Attack: 70
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Mage, Acolyte and Soul Linker 
Can now be traded

 Soldier Grenade LauncherA Grenade Launcher that shows great fire-power in battles against Demihuman.
________________________
DEX +2
________________________
Increases physical damage inflicted on Demihuman monsters by 35%.
________________________
Pierces physical defense from Demihuman monsters by 20%.
________________________
Has a chance of adding 300 ATK for 9 seconds,
but drains 120 HP every second.
________________________
Indestructible in battle
________________________
Type: Grenade Launcher
Attack: 300
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Soldier RifleA Rifle made for short and medium ranged battles against Demihuman, that enables a reduction to the targeting delay;
as it is designed to limit the trembling of the shooter's hands.
________________________
DEX +2
HIT +10
Critical +10
________________________
Increases physical damage inflicted on Demihuman monsters by 75%.
________________________
Pierces physical defense from Demihuman monsters by 20%.
________________________
Reduces variable cast time of Tracking by 25%.
________________________
Indestructible in battle
________________________
Type: Rifle
Attack: 50
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Soldier ShotgunA Shotgun that has a great attack in short ranged battles against Demihuman.
It shows a wide variety of strength between each attack.
________________________
DEX +2
________________________
Inflicts splash damage.
________________________
Increases physical damage inflicted on Demihuman monsters by 55%.
________________________
Pierces physical defense from Demihuman monsters by 20%.
________________________
Has a chance of adding 80 ATK for 6 seconds,
but drains 100 HP every second.
________________________
Indestructible in battle
________________________
Type: Shotgun
Attack: 100
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Warlock's Battle WandA rod that has been modified for brave magicians who face enemies in battle.
It is especially designed for battles against Demihuman.
________________________
INT +3, DEX +3
MATK +125
________________________
Increases magical damage inflicted on Demihuman monsters by 15%.
________________________
Random chance to inflict Stun status when dealing magical attack.
________________________
Indestructible in battle
________________________
Type: One-Handed Staff
Attack: 70
Weight: 0
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 80
Mage, Acolyte and Soul Linker 
Can now be traded

 

 Glorious ClaymoreA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 70%.
________________________
Pierces physical defense of Demihuman monsters by 25%.
________________________
Refine Level +6:
Pierces physical defense of Demihuman monsters by 5%, Slaughter Lv 2 (Damage bonus of Slaughter increases up to the refine level 14.)

Refine Level +9:
Random chance to autocast Level 1 Concentration or Level 1 Aura Blade when dealing physical attack.
*If a higher level of either spell has been learned, the corresponding level is activated.
________________________
Type: Two-Handed Sword
Attack: 220
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman classes 
Can now be traded

 Glorious Bloody RoarA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 70%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Refine Level +6:
Pierces physical defense of Demihuman monsters by 5%, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)

Refine Level +9:
When dealing Physical Damages and weapon awakens, Reduces after attack delay by 100% for 3 sec.
________________________
Type: Katar
Attack: 140
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Assassin classes 
Can now be traded

 Glorious JamadharA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 70%.
________________________
Increases critical hit damage by 20%.
________________________
Refine Level +6:
Critical Attack to Demihuman monster +5%, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)

Refine Level +9:
When dealing Physical Damages and weapon awakens, Reduces after attack delay by 100% for 3 sec.
________________________
Type: Katar
Attack: 140
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Assassin classes 
Can now be traded

 Glorious CleaverA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 75%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Refine Level +6:
Pierces physical defense of Demihuman monsters by 5%.
Reduces after attack delay by 5%.
Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)

Refine Level +9:
5% chance to inflict Critical Wound status on target when dealing physical attack.
Reduces after attack delay by 5%.
Random chance to inflict Level 2 Critical Wound status on target when using Mammonite skill.
________________________
Type: One-Handed Axe
Attack: 130
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman and Merchant 
Can now be traded

 Glorious Two-Handed AxeA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 70%.
________________________
Pierces physical defense of Demihuman monsters by 25%.
________________________
Refine Level +6:
Pierces physical defense of Demihuman monster +5%, Slaughter Lv 2 (Damage bonus of Slaughter increases up to the refine level 14.)
Random chance to inflict Level 1 Critical Wound when dealing physical attack.

Refine Level +9:
Increases the chance of inflicting Critical Wound by 5%.
When Using Mammonite or Cart Termination, has a chance of casting Level 2 Critical Wound
________________________
Type: Two-Handed Axe
Attack: 220
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman and Merchant 
Can now be traded

 Glorious SpearA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 95%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Refine Level +6:
Pierces physical defense of Demihuman' by 5%, Reduces after attack delay by 5%, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
Refine Level +9:
Knight Class: When using Pierce, Random chance to inflict Level 2 Critical Wound.
Crusader Class: Reduces after attack delay by 5%, When attacking normally, has a chance of casting Level 5 Pressure.
________________________
Type: One-Handed Spear
Attack: 130
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman classes 
Can now be traded

 Glorious LanceA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 70%.
________________________
Pierces physical defense of Demihuman monsters by 25%.
________________________
Refine Level +6:
Pierces physical defense of Demihuman monsters by 5%.
Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)

Refine Level +9:
When equipped by Crusader classes:
Random chance to autocast Level 5 Pressure when dealing physical attack.
When equipped by Knight classes:
Random chance to inflict Level 2 Critical Wound when using Pierce skill.
________________________
Type: Two-Handed Spear
Attack: 220
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman classes 
Can now be traded

 Glorious Morning StarA weapon that only a champion of battlefield can wield.
________________________
Physical Attack against Demihuman monster +75%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Refine Level +6:
Pierces physical defense of Demihuman monsters by 25%.
Reduces after attack delay by 5%.
Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
Refine Level +9:
Reduces after attack delay by 5%.
Random chance to inflict Stun when dealing physical attack.
________________________
Type: Mace
Attack: 130
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Novice, Swordman, Acolyte and Merchant 
Can now be traded

 Glorious TabletA weapon that only a champion of battlefield can wield.
________________________
MATK +115
________________________
Increases physical damage inflicted on Demihuman monsters by 80%.
________________________
Pierces physical defense of Demihuman monsters by 25%.
________________________
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces physical defense of Demihuman monsters by 5%, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
+9 Upgrade: When dealing Physical Damages, has a chance of adding ATK +200 for 3 seconds.
________________________
Type: Book
Attack: 90
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Priest, Sage and Star Gladiator 
Can now be traded

 Glorious ApocalypseA weapon that only a champion of battlefield can wield.
________________________
MATK +115
Increases physical damage inflicted on Demihuman monsters by 80%.
________________________
Pierces physical defense of Demihuman monsters by 25%.
________________________
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces physical defense of Demihuman monsters by 5%, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
+9 Upgrade: MATK +5%, variable cast time -5%, after skill delay -5%
________________________
Type: Book
Attack: 90
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Priest, Sage and Star Gladiator 
Can now be traded

 Glorious Arc WandA weapon that only a champion of battlefield can wield.
________________________
MATK +135
________________________
Increases MATK to Demihuman monsters by 15%.
________________________
Pierces magical defense of Demihuman monsters by 25%.
________________________
Indestructible in battle
________________________
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces magical defense of Demihuman monsters by 5%.
+9 Upgrade: MATK +5%, variable cast time -5%, after skill delay -5%.
________________________
Type: One-Handed Staff
Attack: 70
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Mage, Acolyte and Soul Linker 
Can now be traded

 Glorious Healing WandA weapon that only a champion of battlefield can wield.
________________________
MATK +135
________________________
Increases Healing skills by 14%.
________________________
Reduces after skill delay by 10%.
________________________
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces magical defense of Demihuman monsters by 5%, Increases Healing skills by 5%.
+9 Upgrade: When using Heal, has a chance of casting Level 10 Heal.
+10 Upgrade: Increases Healing skills by 10%.
________________________
Type: One-Handed Staff
Attack: 70
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Mage, Acolyte and Soul Linker 
Can now be traded

 Glorious Hunter BowA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 55%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Increases Critical with each refine level.
________________________
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces physical defense of Demihuman monsters by 5%, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
+9 Upgrade: Increases damage of Double Strafe by 20%.
________________________
Type: Bow
Attack: 100
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Archer, Thief and Rogue 
Can now be traded

 Glorious ClawA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 95%.
________________________
Pierces physical defense of Demihuman monsters by 25%.
________________________
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces physical defense of Demihuman monsters by 5%, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
+9 Upgrade: When attacking, has a chance of casting
Lv 5 Investigate & Lv 1 Decreases Agi.
________________________
Type: Knuckle
Attack: 30
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Priest and Monk classes 
Can now be traded

 Glorious FistA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 95%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces physical defense of Demihuman monsters by 5%, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
+9 Upgrade: Reduces casting of Asura Strike, when using Explosion Spirits and auto-casts Level 1 Dangerous Soul Collect.
________________________
Type: Knuckle
Attack: 30
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Priest and Monk classes 
Can now be traded

 Glorious GuitarA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 95%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces physical defense of Demihuman monsters by 5%, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
+9 Upgrade: When using Arrow Vulcan, has a chance of casting Level 5 Tarot Card of Fate.
________________________
Type: Musical Instrument
Attack: 50
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Bard classes 
Can now be traded

 Glorious LariatA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 95%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces physical defense of Demihuman monsters by 5%, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
+9 Upgrade: When using Arrow Vulcan, has a chance of casting Level 5 Tarot Card of Fate.
________________________
Type: Whip
Attack: 50
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Dancer classes 
Can now be traded

 Glorious Destruction StaffA weapon that only a champion of battlefield can wield.
________________________
MATK +210
________________________
Increases magical damage inflicted on Demihuman monsters by 15%.
________________________
Pierces magical defense of Demihuman monsters by 25%.
________________________
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces magical defense of Demihuman monsters by 5%, Destruction Lv 1 (Damage bonus of Destruction increases up to the refine level 14.)
+9 Upgrade: When using Level 10 Lord of Vermilion, Level 10 Meteor Storm or Level 10 Storm Gust,
has a chance of casting Level 10 Safety Wall.
________________________
Type: Two-Handed Staff
Attack: 70
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Mage, Acolyte Class and Soul Linker 
Can now be traded

 Glorious SuitA suit that only a champion of battlefield can wear.
________________________
MaxHP +20%
________________________
Reduces damage taken from Demihuman monsters by 7%.
________________________
When combined with Glorious Shoes and Glorious Muffler:
Increases physical attack by 5%.
Increases magical attack by 5%.
Increases restoration gained from Heal, Potion Pitcher and Sanctuary by 3%.
Prevents Frozen status.
________________________
Type: Armor
Defense: 10
Weight: 0
Refinable: Yes
Can be enchanted by:
Apprentice Craftsmanprontera,165,60,0,100,0,0
________________________
Requirement:
Base level 81
All classes except Novice 
Can now be traded

 Glorious Popularized SuitA suit that only a champion of battlefield can wear.
________________________
MaxHP +600
Increases SP regen by 10%.
________________________
Type: Armor
Defense: 10
Weight: 0
Refinable: Yes
Can be enchanted by:
Apprentice Craftsmanprontera,165,60,0,100,0,0
________________________
Requirement:
Base level 61
All classes except Novice 
Can now be traded

 Glorious Mass-Production SuitA suit that only a champion of battlefield can wear.
________________________
MaxHP +500
________________________
Type: Armor
Defense: 10
Weight: 0
Refinable: Yes
Can be enchanted by:
Apprentice Craftsmanprontera,165,60,0,100,0,0
________________________
Requirement:
All classes except Novice 
Can now be traded

 Glorious ShoesA pair of shoes that only a champion of battlefield can wear.
________________________
MaxHP +10%
________________________
Reduces damage taken from Demihuman monsters by 4%.
________________________
Random chance to autocast Level 1 Increase Agi on wearer when receiving physical attack.
________________________
Type: Footgear
Defense: 0
Weight: 0
Refinable: Yes
________________________
Requirement:
Base level 81
All classes except Novice 
Can now be traded

 Glorious Popularized ShoesA pair of shoes that only a champion of battlefield can wear.
________________________
MaxHP +5%
MaxSP +5%
________________________
Type: Footgear
Defense: 0
Weight: 0
Refinable: Yes
________________________
Requirement:
Base level 61
All classes except Novice 
Can now be traded

 Glorious Mass-Production ShoesA pair of shoes that only a champion of battlefield can wear.
________________________
MaxHP +5%
________________________
Type: Footgear
Defense: 10
Weight: 0
Refinable: Yes
________________________
Requirement:
All classes except Novice 
Can now be traded

 Glorious MufflerA garment that only a champion of battlefield can wear.
________________________
MaxHP +5%
________________________
Reduces damage taken from Demihuman monsters by 5%.
________________________
Type: Garment
Defense: 3
Weight: 0
Refinable: Yes
________________________
Requirement:
Base level 81
All classes except Novice 
Can now be traded

 Glorious RingA ring that only a champion of battlefield can wear.
________________________
MaxHP +300
Reduces after attack delay by 5%.
________________________
Reduces damage taken from Water, Wind, Earth and Fire elementals attack by 10%.
________________________
Variable casting tine -3%
________________________
Increases Healing skills by 5%.
________________________
When combined with Medal of Honor:
ATK +5%
MATK +3%
Increases Healing skills by 5%.
________________________
Type: Accessory
Weight: 0
________________________
Requirement:
Base level 81
All classes except Novice 
Can now be traded

 Glorious Popularized RingA ring that only a champion of battlefield can wear.
________________________
All Stats +2
________________________
Type: Accessory
Weight: 0
________________________
Requirement:
Base level 61
All classes except Novice 
Can now be traded

 Glorious Mass-Production RingA ring that only a champion of battlefield can wear.
________________________
All Stats +1
________________________
Type: Accessory
Weight: 0
________________________
Requirement:
All classes except Novice 
Can now be traded

 Glorious GladiusA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 75%.
Pierces 20% physical defense of Demihuman monsters.
Random chance to autocast Level 1 Lex Divina when dealing physical attack.
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces 5% physical defense of Demihuman monsters, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
+9 Upgrade: Random chance to inflict Bleeding on 5x5 cells when using Raid skill.
________________________
Type: Dagger
Attack: 120
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja 
Can now be traded

 Glorious PistolA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 55%.
Pierces 20% of Physical Defense of Demihuman monsters.
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces physical defense of Demihuman monster +5%, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
+9 Upgrade: When using Rapid Shower, auto-casts Level 1 Coin Flip.
Rapid Shower attack strength increases based on refine level.
________________________
Type: Revolver
Attack: 80
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Glorious RifleA weapon that only a champion of battlefield can wield.
________________________
Physical Attack against Demihuman monster +75%.
Pierces 20% of Physical Defense of Demihuman monsters.
Increases damage of Triple Action by 30%.
________________________
Refine Level +6:
Pierces physical defense of Demihuman monsters by 5%.
Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
Refine Level +9:
25% increase in variable cast time of Tracking skill,
Tracking attack strength increases based on refine level.
________________________
Type: Rifle
Attack: 90
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Glorious Gatling GunA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 35%.
Pierces20% of Physical Defense of Demihuman monsters.
Increases damage of Triple Action by 30%.
________________________
Refine Level +6:
Pierces physical defense of Demihuman monsters by 5%.
Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
Refine Level +9:
Attack strength increases based on refine level.
________________________
Type: Gatling Gun
Attack: 90
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Glorious ShotgunA weapon that only a champion of battlefield can wield.
________________________
Increases physical attack Strength to Demihuman monsters by 55%..
Pierces physical defense from Demihuman monsters by 20%.
Splash Attack
30% increase in Damage of Triple Action
Indestructible in battle
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces Defense of Demihuman monster +5%, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
+9 Refining
Spread Attack skill's attack strength increases with each refine level.
Has a chance of stunning while using Spread Attack skill.
________________________
Type: Shotgun
Attack: 110
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Glorious Grenade LauncherA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 35%.
Pierces 20% of Physical Defense of Demihuman monsters.
30% increase in damage of Triple Action.
***Additional Weapon Refining Level Option***
+6 Upgrade: Pierces Defense of Demihuman monster +5%, Slaughter Lv 1 (Damage bonus of Slaughter increases up to the refine level 14.)
+9 Upgrade: Gunslinger Mine attack strength increase based on refine level.
Under normal attack and when weapon awakens in cosistent chance, Reduces after attack delay by 20% for 20 seconds.
________________________
Type: Grenade Launcher
Attack: 330
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Gunslinger 
Can now be traded

 Glorious ShurikenA weapon that only a champion of battlefield can wield.
________________________
Increases physical attack Strength to Demihuman monsters by 95%.
Pierces physical defense from Demihuman monsters by 20%.
MATK +90
Increase damage by 100% of Throw Huuma Shuriken and Killing Strike for 10 sec. when attacking and synchronizing the weapon by 5%
Indestructible in battle
***Additional Weapon Refining Level Option***
+6 Refining
Pierces Defense of Demihuman monster +5%
Slaughter Lv 2(Damage bonus of Destruction increases up to the refine level 14.)
+9 Refining
When using Killing Strike, auto-spell Level 10 Heal.
When using Throw Huuma Shuriken, has a chance of inflicting consistent
________________________
Type: Huuma Shuriken
Attack: 55
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Ninja 
Can now be traded

 Glorious FlambergeA weapon that only a champion of battlefield can wield.
________________________
Increases physical damage inflicted on Demihuman monsters by 75%.
________________________
Pierces physical defense of Demihuman monsters by 20%.
________________________
Refine Level +6:
Pierces physical defense of Demihuman monsters by 5%.
Enables Level 1 Slaughter (Damage bonus of Slaughter increases up to the refine level 14.)
Refine Level +7 :
Reduces after attack delay by 10%.
Refine Level +9 :
Random chance to autocast Level 2 Critical Wound when using Bash skill.
________________________
Type: One-Handed Sword
Attack: 130
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Novice, Swordman, Merchant and Thief classes 
Can now be traded

 Glorious RapierA weapon that only a champion of battlefield can wield.
________________________
INT +6, MATK +80, Increases Int based on refine level.
***Additional Weapon Refining Level Option***
+6 Upgrade: Reduces SP cost of all skills by 10%.
+9 Upgrade: INT +5
________________________
Type: One-Handed Sword
Attack: 130
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Novice, Swordman, Merchant and Thief classes 
Can now be traded

 Glorious Holy AvengerA weapon that only a champion of battlefield can wield.
________________________
INT +6, MATK +80, Increases Int based on refine level.
***Additional Weapon Refining Level Option***
+6 Upgrade: Decrease SP cost by 10 %
+9 Upgrade: When using Pressure, will also cast Level 1 Lex Aeterna.
+10 Upgrade: INT +5
________________________
Type: One-Handed Sword
Attack: 130
Weight: 0
Weapon Level: 4
Refinable: Yes
________________________
Requirement:
Base level 80
Swordman and Merchant 
Can now be traded

 

Hero Ring - Obtained & Enchanted by doing Bios Island & Morse Cave

All Ishop Item Boxes (Scrolls remain bound)

 

Removed Eden Group Boards Cooldown for lvl 100-110 Quests.

Removed Eden Group Boards Cooldown for lvl 111-120 Quests.

Removed Eden Group Boards Cooldown for lvl 121-130 Quests.

Removed Eden Group Boards Cooldown for lvl 131-140 Quests.

 

 Crimson Spear [2]One handed spear that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv), up to +15 refine level.
For each 10 Base Level above 70:
ATK +5
________________________
Type: One-Handed Spear
Attack: 90
Weight: 90
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Swordman classes 
can now be sold to NPC's for 3000 Zeny

 Crimson Lance [2]A Two-Handed spear that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv), up to +15 refine level.
________________________
For each 10 Base Level above 70:
ATK +5
________________________
Type: Two-Handed Spear
Attack: 175
Weight: 175
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Swordman classes 
can now be sold to NPC's for 3000 Zeny

 Crimson Rod [2]Rod that emitting red aura.
________________________
INT +4
MATK +70
________________________
MATK increased by (RefineLv*RefineLv), up to +15 refine level.
________________________
For each 10 Base Level above 70:
MATK +5
________________________
Type: One-Handed Staff
Attack: 60
Weight: 60
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Novice, Mage, Acolyte and Soul Linker 
can now be sold to NPC's for 3000 Zeny

 Crimson Knuckle [2]Knuckle that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv), up to +15 refine level.
For each 10 Base Level above 70:
ATK +5
________________________
Type: Knuckle
Attack: 100
Weight: 100
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Priest and Monk classes 
can now be sold to NPC's for 3000 Zeny

 Crimson Violin [2]Violin that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv), up to +15 refine level.
________________________
For each 10 Base Level above 70:
ATK +5
________________________
Type: Musical Instrument
Attack: 80
Weight: 80
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Bard classes 
can now be sold to NPC's for 3000 Zeny

 Crimson Wire [2]Whip that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv), up to +15 refine level.
________________________
For each 10 Base Level above 70:
ATK +5
________________________
Type: Whip
Attack: 80
Weight: 80
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Dancer classes 
can now be sold to NPC's for 3000 Zeny

 Crimson Revolver [2]Pistol that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv), up to +15 refine level.
________________________
For each 10 Base Level above 70:
ATK +5
________________________
Type: Revolver
Attack: 100
Weight: 100
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Gunslinger 
can now be sold to NPC's for 3000 Zeny

 Crimson Huuma Shuriken [2]Huuma shuriken that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv), up to +15 refine level.
________________________
MATK increased by (RefineLv*RefineLv)/2, up to +15 refine level.
________________________
For each 10 Base Level above 70:
ATK +5
________________________
Indestructible in battle
________________________
Type: Huuma Shuriken
Attack: 100
Weight: 100
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Ninja 
can now be sold to NPC's for 3000 Zeny

 Crimson Saber [2]One-handed sword that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv), up to +15 refine level.
________________________
For each 10 Base Level above 70:
ATK +5
________________________
Type: One-Handed Sword
Attack: 85
Weight: 85
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Novice, Swordman, Merchant and Thief classes 
can now be sold to NPC's for 3000 Zeny

 Crimson Mace [2]Mace that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv), up to +15 refine level.
________________________
For each 10 Base Level above 70:
ATK +5
________________________
Indestructible in battle
________________________
Type: Mace
Attack: 80
Weight: 80
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Novice, Swordman, Merchant and Acolyte 
can now be sold to NPC's for 3000 Zeny

 Crimson Bow [2]Bow that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv), up to +15 refine level.
________________________
Base Level at least 70:Per 10 BaseLevel,ATK +5.
________________________
Type: Bow
Attack: 120
Weight: 120
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Archer, Thief and Rogue 
can now be sold to NPC's for 3000 Zeny

 Crimson Two-Handed Sword [2]Two-Handed Sword that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv)
up to +15 refine level.
MATK increased by (RefineLv*RefineLv)/2
up to +15 refine level.
________________________
For each 10 Base Level above 70:
ATK +5
________________________
Type: Two-Handed Sword
Attack: 170
Weight: 170
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Swordman classes 
can now be sold to NPC's for 3000 Zeny

 Crimson Katar [2]Katar that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv), up to +15 refine level.
________________________
For each 10 Base Level above 70:
ATK +5
________________________
Type: Katar
Attack: 130
Weight: 130
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Assassin classes 
can now be sold to NPC's for 3000 Zeny

 Crimson Two-Handed Axe [2]Two-Handed axe that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv), up to +15 refine level.
________________________
For each 10 Base Level above 70:
ATK +5
________________________
Indestructible in battle
________________________
Type: Two-Handed Axe
Attack: 200
Weight: 200
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Swordman and Merchant 
can now be sold to NPC's for 3000 Zeny

 Crimson Bible [2]Book that emitting red aura.
________________________
ATK increased by (RefineLv*RefineLv), up to +15 refine level.
________________________
MATK increased by (RefineLv*RefineLv)/2, up to +15 refine level.
________________________
For each 10 Base Level above 70:
ATK +5
________________________
Type: Book
Attack: 45
Weight: 45
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Priest, Sage and Star Gladiator 
can now be sold to NPC's for 3000 Zeny

 Crimson Dagger [2]Dagger that emitting red aura.
________________________
Increases ATK by (Refine*Refine)
up to +15 refine level.
________________________
Increases MATK by (Refine*Refine)/2
up to +15 refine level.
________________________
For each 10 Base Level above 70:
ATK +5
________________________
Type: Dagger
Attack: 55
Weight: 55
Weapon Level: 3
Refinable: Yes
________________________
Requirement:
Base level 70
Novice, Swordman, Mage, Archer, Merchant, Thief, Ninja and Soul Linker 
can now be sold to NPC's for 3000 Zeny

Added  Boarding Halter 30days BoxA box that contains Boarding Halter. Item will be available for a month.
This item is not refundable.
Weight: 1 
to the Ishop for 500 Credits due to popular request.

 

2019/09/21

Applied a fix to  Bloody BranchAn ancient, gnarled branch with a contract written in blood upon the bark that can summon stronger creatures than regular Dead Branches.

Type: Supportive
Effect: Summons a random Boss monster
Weight: 20 
that caused it to spawn Nidhoggur's Shadow which was not intended.

Added a Daily login reward system (Attendance System) to the Server.

Removed the need for donations to open Rachel Sanctuary, it is now open.

Mailbox Icon is now properly displayed upon logging in if there are unread emails.

Cash shop points gain and loss will now be displayed.

Changed EXP tax limit on guild members to 100 up from 50.

Changed how guild notice behaves during teleport, it should now only re-display upon changing map rather than flywinging / teleporting.

Upped homunculus Experience gain to 25% of masters EXP, up from 10%.

Monsters that can loot items on the floor will no longer consume them, but will drop them when killed instead.

Party Item share has been changed to Round Robin style instead of the old random style, old style would randomly hand out items upon being looted regardless of who recieved the last item. Round robin will split things evenly amongst the party members, causing a more fair and fun party experience.

 

2019/09/17

Updated many BGM's to Modern Versions.

Translated Items from Korean.

Added Card Removal NPC in Prontera.

Added a 10% Exp bonus per person that is on the same map during share in a party. (12 ppl +120% before share is handed out)

Night & Day cycle should work more accurately now.

Changed minimum vending distance from NPC's to 1 cell down from 3 cells.

Updated Item lifetime on the floor to 90 seconds up from 60

Updated grace time for priority looter to 45 seconds up from 30

Updated Visual area to 17 cells up from 14 cells to match new standard.

Removed  Mastela FruitA shiny, purple fruit picked from the boughs of the Mastela tree.

Type: Restorative
Heal: 400 ~ 600 HP
Weight: 3 
1x  Prize of HeroRewarded to warriors on the quest to defeat Morocc.

Weight: 10 

Removed  [NotForSale] White Slim PotionA condensed white potion that weighs significantly less.

Type: Restorative
Heal: 325 ~ 405 HP
Weight: 5 
1x from  Prize of HeroRewarded to warriors on the quest to defeat Morocc.

Weight: 10 

boxes of these items are still in of course, we just felt that the singular items as "rewards" were not promoting fun gameplay.

End of Event : Triple EXP

New Event : Double Drop

 

2019/09/15

 Sarah's Left EarringSarah's Left Earring. Enables wearer to use Sarah's power.
________________________
Enables the use of Level 1 Heal.
________________________
Type: Accessory
Weight: 10
________________________
Requirement:
Base level 145 
Can now be Traded

 Sarah's Right EarringSarah's Right Earring. Enables wearer to use Sarah's power.
________________________
Enables the use of Level 1 Teleport.
________________________
Type: Accessory
Weight: 10
________________________
Requirement:
Base level 145 
Can now be Traded

 Pecopeco Hairband
A hairband with PecoPeco wings that lends you a PecoPeco's speed.
________________________
Reduces after attack delay by 5%.
________________________
Reduces variable cast time of all skills by 5%.
________________________
Increases movement speed.
________________________


________________________
Type: Headgear
Defense: 6
Position: Upper
Weight: 0
Refinable: No
________________________
Requirement: None 
Can now be Traded

Re-balanced the Eden group market place

Removed gutterlines from the Bowling Bash skill effect.

Teleport level 1 now behaves like a flywing (removed the extra enter click that served no purpose, level 2 still has options of course)

Added  Alphoccio CardFlee +10
When equipped by Bard classes:
MaxHP +10%
MaxSP +5%
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Celia CardFlee +10
Enables the use of Level 1 Abracadabra.
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Chen CardFlee +10
Enables the use of Level 2 Call Spirits.
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Flamel CardFlee +10
Increases restoration gained from Red Potion, Orange Potion, Yellow Potion and White Potion by 200%.
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Gertie CardFlee +10
Enables the use of Level 1 Close Confine.
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Randel CardFlee +10
Enables the use of Level 3 Auto Guard.
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Trentini CardFlee +10
When equipped by Dancer classes:
MaxHP +10%
MaxSP +5%
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added Bungisngis CardEvery 2 refine level of compounded headgear increase MaxHP by 1%.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Engkanto CardIncreases physical damage inflicted on Poison elemental monsters by 30%.
Pierces physical defense of Plant monsters by 30%.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added Manananggal CardMaxSP -1%
Regain 1 SP with each attack.
________________________
Type: Card
Compound on: Weapon
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added Mangkukulam CardMaxSP +10%
Drain 666 HP each time an enemy is killed.
________________________
Type: Card
Compound on: Armor
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added Tikbalang CardMATK +10
Increases Wind elemental magic damage by 5%.
When headgear is refined to +9:
Increases Wind elemental magic damage by 5%.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added Tiyanak CardCritical +12 when attacking Demihuman, Brute and Fish monsters.
________________________
Type: Card
Compound on: Accessory
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Wakwak CardEvery 10 base points of STR: Increase ATK by 5.
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Jejeling CardEvery 10 base points of VIT: Increase MaxHP by 200.
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Menblatt CardEvery 10 base points of DEX: Increases ranged physical attack by 1%.
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Petal CardEvery 10 base points of LUK: Increases critical hit damage by 2%.
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added Cenere CardEvery 10 base points of AGI: Reduces after attack delay by 2%.
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Antique Book CardFor each 10 base INT:
MATK +5
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Lichtern Blue CardMATK +10
Increases Water elemental magic damage by 5%.
Refine Level +9:
Increases Water elemental magic damage by 5%.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Lichtern Green CardMATK +10
Increases Ghost elemental magic damage by 5%.
Refine Level +9:
Increases Ghost elemental magic damage by 5%.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Lichtern Red CardMATK +10
Increases Fire elemental magic damage by 5%.
Refine Level +9:
Increases Fire elemental magic damage by 5%.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Lichtern Yellow CardMATK +10
Increases Earth elemental magic damage by 5%.
Refine Level +9:
Increases Earth elemental magic damage by 5%.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Big Ben CardIncreases magical damage inflicted on Formless and Demon monsters by 5%.
When combined with a shield compounded to Neo Punk Card:
Pierce magical defense of Formless and Demon monste by 50%.
________________________
Type: Card
Compound on: Weapon
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Big Bell CardIncreases physical damage inflicted on Formless and Demon monsters by 10%.
When combined with a shield compounded to Neo Punk Card:
Pierces physical defense of Formless and Demon monster 50%.
________________________
Type: Card
Compound on: Weapon
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Neo Punk CardReduces damage taken from Formless and Demon monsters by 25%.
When combined with a weapon compounded to Big Ben Card:
Further reduces damage taken from Formless and Demon monsters by 5%.
When combined with a weapon compounded to Big Bell Card:
Further reduces damage taken from Formless and Demon monsters by 5%.
________________________
Type: Card
Compound on: Shield
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Time Keeper CardRandom chance to inflict Curse status to all targets within 11x11 cells when dealing physical attack.
When combined with a garment compounded to Arc Elder Card, the chance is further increased.
________________________
Type: Card
Compound on: Footgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Nightmare Arclouse CardReduces damage taken from Brute and Undead monsters by 20%.
When combined with equipment compounded to Nightmare Mimic Card:
Reduces damage taken from Brute and Undead monsters by 5%.
Pierce magical defense of Brute and Undead monsters by 50%.
When combined with equipment compounded to Nightmare Minotaur Card:
Reduces damage taken from Brute and Undead monsters by 5%.
Pierces physical defense of Brute and Undead monsters by 50%.
________________________
Type: Card
Compound on: Shield
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Nightmare Mimic CardIncreases magical damage inflicted on Brute and Undead monsters by 5%.
When combined with equipment compounded to Nightmare Arclouse Card:
Reduces damage taken from Brute and Undead monsters by 5%.
Pierce magical defense of Brute and Undead monsters by 50%.
________________________
Type: Card
Compound on: Weapon
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Nightmare Minotaur CardIncreases physical damage inflicted on Brute and Undead monsters by 10%.
When combined with equipment compounded to Nightmare Arclouse Card:
Reduces damage taken from Brute and Undead monsters by 5%.
Pierces physical defense of Brute and Undead monsters 50%.
________________________
Type: Card
Compound on: Weapon
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Nightmare Mummy CardWhen wearer receiving Physical or Magical Damages, chance to cause Sleep to all targets on 11x11 cells.
When combined with equipment compounded to Nightmare Ancient Mummy Card:
Reduces damage taken from Neutral elemental attack by 5%.
Increases the probability of causing Sleep to all targets on 11x11 cells.
________________________
Type: Card
Compound on: Footgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Nightmare Ancient Mummy CardReduces damage taken from Neutral elemental attack by 15%.
Every refine of garment increase magical Fire damage by 3%.
When combined with equipment compounded to Nightmare Mummy Card:
Reduces damage taken from Neutral elemental attack by 5%.
Increases the probability of causing Sleep to all targets on 11x11 cells.
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Nightmare Verit CardIncreases magical attack by 5%.
Refine Level +7:
Increases magical attack by 3%.
Refine Level +9:
Increases magical attack by 2%.
________________________
Type: Card
Compound on: Footgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Green Cenere CardMaxHP +2%
Adds a chance of restoring HP by 1000 every second for 5 second when wearer attacked by physical or magical attack.
________________________
Type: Card
Compound on: Footgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Repair Robot Turbo CardIncreases HP and SP regen by 25%.
Gains HP by 30 and SP by 3 each time a monster is killed.
When compounded headgear is refined to +7: Increases restoration gained of HP by 10 and SP by 1.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Exploration Rover Turbo CardCritical +30 when attacking Formless monster.

When combined with Repair Robot Turbo Card:
Increases critical hit damage by 10%.
________________________
Type: Card
Compound on: Weapon
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Fire Condor CardReduces variable cast time of Fire Ball by 50%.
Increases damage of Fire Ball by 100%.
________________________
Type: Card
Compound on: Accessory
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Fire Sandman CardDEF +50
Reduces physical and magical damage taken from Fire elemental monsters by 10%.
________________________
Type: Card
Compound on: Armor
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Fire Frilldora CardIncreases magical damage inflicted on Earth elemental monsters by 3%.

Refine Level +7:
Increases magical damage inflicted on Earth elemental monsters by 5%.

Refine Level +9:
Increases magical damage inflicted on Earth elemental monsters by 7%.
________________________
Type: Card
Compound on: Weapon
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Fire Golem CardReduces physical and magical damage taken from Fire elemental monsters by 20%.
Increases physical damage inflicted on Fire elemental monsters by 5%.
________________________
Type: Card
Compound on: Shield
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Fulbuk CardRandom chance to inflict Burning status on target when dealing physical or magical attack.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Iara CardEnables the use of Level 1 Status Recovery.

When combined with Obeaune Card:
MaxSP +50
________________________
Type: Card
Compound on: Accessory
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Piranha CardIncreases physical and magical damage inflicted on Fish monsters by 10%.
Refine Level +9:
Increases physical and magical damage inflicted on Fish monsters by 5%.
________________________
Type: Card
Compound on: Footgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Curupira CardIncreases magical damage inflicted on Water elemental monsters by 3%.
Refine Level +7:
Increases magical damage inflicted on Water elemental monsters by 5%.
Refine Level +9:
Increases magical damage inflicted on Water elemental monsters by 7%.
________________________
Type: Card
Compound on: Weapon
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Toucan CardIncreases magical damage inflicted on Insect monsters by 10%.
Refine Level +9:
Increases magical damage inflicted on Insect monsters by 5%.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Jaguar CardIncreases magical damage inflicted on Brute monsters by 10%.
Refine Level +9:
Increases magical damage inflicted on Brute monsters by 5%.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Headless Mule CardIncreases Water and Holy elemental magic damage by 20%.
________________________
Type: Card
Compound on: Accessory
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Les CardReduces physical and magical damage taken from Wind elemental monsters by 30%.
________________________
Type: Card
Compound on: Shield
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Uzhas CardIncreases magical damage inflicted on Demon monsters by 10%.
Refine Level +9:
Increases magical damage inflicted on Demon monsters by 5%.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Vavayaga CardFor each refine level of Shoes increases FLEE by 2.
________________________
Type: Card
Compound on: Footgear
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Mavka CardIncreases Fire and Earth elemental magic damage by 20%.
________________________
Type: Card
Compound on: Accessory
Weight: 1 
to  Old Card AlbumAn antique album in which the power of a mysterious Card item is contained...

Type: Container
Effect: Gives 1 random card
Weight: 5 

Added  Hardrock Mammoth CardDEF +5

Compounded Armor refined to +12:
DEF +20
MaxHP +10%

Compounded Armor refined to +14:
MaxHP +3%
________________________
Type: Card
Compound on: Armor
Weight: 1 
to  Mystical Card AlbumPowerful spirits are sealed within this album.
What will happen if the seal is undone?

Weight: 5 

Added  Owl Viscount CardReduces after attack delay by 3%.
________________________
Type: Card
Compound on: Accessory
Weight: 1 
to  Mystical Card AlbumPowerful spirits are sealed within this album.
What will happen if the seal is undone?

Weight: 5 

Added  Owl Marquees CardRandom chance to autocast Level 1 Whirlwind when dealing physical attack.
If the user has mastered the skill at Level 5, it will cast Level 5 instead.
When combined with an accessory compounded to Owl Viscount Card, Random chance to autocast Level 1 Lord of Vermilion when dealing physical attack.
________________________
Type: Card
Compound on: Accessory
Weight: 1 
to  Mystical Card AlbumPowerful spirits are sealed within this album.
What will happen if the seal is undone?

Weight: 5 

Added  Arc Elder CardReduces damage taken from Neutral elemental attack by 15%.
Increases Earth elemental magic damage by 3% for every refine level of garment.
When combined with shoes compounded to Time Keeper Card, Further Reduces damage taken from Neutral elemental attack by 5%.
________________________
Type: Card
Compound on: Garment
Weight: 1 
to  Mystical Card AlbumPowerful spirits are sealed within this album.
What will happen if the seal is undone?

Weight: 5 

Added  Duneyrr CardATK +10
Random chance to increase Perfect Dodge by 10 for 4 seconds when dealing physical attack.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Mystical Card AlbumPowerful spirits are sealed within this album.
What will happen if the seal is undone?

Weight: 5 

Added  Rata CardMATK +10
Random chance to reduce fixed cast time of all skills by 50% for 4 seconds when dealing magical attack.
________________________
Type: Card
Compound on: Headgear
Weight: 1 
to  Mystical Card AlbumPowerful spirits are sealed within this album.
What will happen if the seal is undone?

Weight: 5 

 

2019/09/11

Adjusted the drop chance for  Glittering CrystalA crystal that emits a mysterious light. It's peculiar that it is transparent but doesn't reflect the opposite side.

Weight: 0 
from 0,7% to 5%

Adjusted the drop chance for  Large Bradium FragmentA huge piece of Bradium. You can feel the mysterious power.

Weight: 0 
from 0,7% to 5%

These items are used for the Warlock Job Change Quest Line.

 

2019/09/10

Added Mixing Quest   Snake Head [1]This cute animated Boa will keep you company as you meander around on your adventures.
________________________
Enables Level 5 Double Attack.
________________________
Type: Headgear
Defense: 2
Position: Upper
Weight: 20
Refinable: Yes
________________________
Requirement:
Base level 30 
found on the field Mjolnir 03

Added Mixing Quest   Pecopeco Hairband
A hairband with PecoPeco wings that lends you a PecoPeco's speed.
________________________
Reduces after attack delay by 5%.
________________________
Reduces variable cast time of all skills by 5%.
________________________
Increases movement speed.
________________________


________________________
Type: Headgear
Defense: 6
Position: Upper
Weight: 0
Refinable: No
________________________
Requirement: None 
found on the field Morroc 01

Added Mixing Quest   Rideword Hat [1]A hat designed to mimic the look of a terrible magic book which attacks people.
________________________
5% chance to absorb 8% physical damage inflicted into HP.
________________________
1% chance to absorb 4% physical damage inflicted into SP.
________________________
The amounts absorbed are doubled when the hat is at least +9
________________________
Drains 10 HP every 5 seconds while equipped.
________________________
Type: Headgear
Defense: 3
Position: Upper
Weight: 30
Refinable: Yes
________________________
Requirement:
Base level 40
All classes except Novice 
found in Clocktower 01

Balanced the Eden group market place

Fixed a couple of different bugs and problems

 

2019/09/09

Added Night & Day / Seasonal effects to the server

Balanced the Stat/Skill resetter by adding a multiplier of 10 (from 1xblevel to 10xblevel)

Moved  Merchant Shadow PendantA sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
________________________
Increases damage of Cart Revolution by 20%.
For each refine level:
Increases damage of Cart Revolution by 5%.
________________________
Type: Shadow Pendant
Refinable: Yes
________________________
Requirement: None 
from Pinguicula to Orc Lady

Fixed a bug where the Ishop item  Bubble GumSweet, tasty bubble gum.

Type: Supportive
Effect: Item drop rate +100%
Duration: 1 hour
Weight: 1 
was not working as intended, it is now.

Changed the Card sprite from purple to original, size remains the same.

Changed #Global chat colour to a more suitable one.

 

2019/09/07

Minor bugfixes

 

2019/09/06

Fixed a bug causing Homunculuses to not gain exp when master kills, it is now up to kRO standard

Fixed Homunculus skills to match kRO standard

Homunculus level is now 175 up from 150 to match kRO standard

Added Stylist In Alberta.

 

2019/09/05

Changed and improved readability on the webpage

 

2019/09/03

Added Item : Fashion CouponUsed to trade for Costumes from Fashion Coupon Traderprontera,151,133,0,100,0,0

________________________
Type: Etc
Weight: 0 
to  Old Purple BoxAn old purple box holding contents that are a mystery until it is opened.

Type: Container
Effect: Gives 1 random item
Weight: 20 

Added Item : Fashion CouponUsed to trade for Costumes from Fashion Coupon Traderprontera,151,133,0,100,0,0

________________________
Type: Etc
Weight: 0 
to  Old Blue BoxA mysterious blue box that seems to hold something inside, but you'll have to open it to find out.

Type: Container
Effect: Gives 1 random item
Weight: 20 

Added Item : Fashion CouponUsed to trade for Costumes from Fashion Coupon Traderprontera,151,133,0,100,0,0

________________________
Type: Etc
Weight: 0 
to  Gift BoxA box that contains some sort of present.

Type: Container
Effect: Gives 1 random item
Weight: 20 

Added Item : Fashion CouponUsed to trade for Costumes from Fashion Coupon Traderprontera,151,133,0,100,0,0

________________________
Type: Etc
Weight: 0 
to  Gift BoxA box which contains a gift.

Type: Container
Effect: Gives 1 random item
Weight: 20 

Added Item : Fashion CouponUsed to trade for Costumes from Fashion Coupon Traderprontera,151,133,0,100,0,0

________________________
Type: Etc
Weight: 0 
to  Gift BoxA box which contains a gift.

Type: Container
Effect: Gives 1 random item
Weight: 20 

Added Item : Fashion CouponUsed to trade for Costumes from Fashion Coupon Traderprontera,151,133,0,100,0,0

________________________
Type: Etc
Weight: 0 
to  Gift BoxA box which contains a gift.

Type: Container
Effect: Gives 1 random item
Weight: 20 

Added Item : Fashion CouponUsed to trade for Costumes from Fashion Coupon Traderprontera,151,133,0,100,0,0

________________________
Type: Etc
Weight: 0 
to  Gift BoxA box which contains a gift.

Type: Container
Effect: Gives 1 random item
Weight: 20 

which can be exchanged for Costumes at an NPC (yet to be implemented) but keep those coupons!

Removed Cooldown on Eden Group Quests.

 

2019/09/01

Added Global Chat system | #Global in whisper field

Added  Bubble GumSweet, tasty bubble gum.

Type: Supportive
Effect: Item drop rate +100%
Duration: 1 hour
Weight: 1 
(+100% drop rate for 1h) to the Ishop

Added Stat & Skill Resetter In Prontera, 2x Full resets for free for everyone, Free below lvl 40, after that price is 10k Zeny X BaseLevel

Guillotine Cross quest chain has been improved by changing the following

15 minutes wait time for the first part, down from 60

30 minutes wait time for the second part, down from 180

5 minutes wait between attempts should you fail, down from 10

Fixed Memo points that were not working

Homunculus & Cutepet now gets 10 points per feed up from 1